JD
Male
A member of a family of Knights that served Kielce for a long time. Due to an incident, he abandoned his name and country and joined Blood Navy. JD stands for Judgenment Day, his code name in Blood Navy.

Basic Status

STR 70 DEX 60 CON 70 AGI 60 INT 50 SEN 40

Job Skill

Weapon Master
With perfect undestanding of a weapon, brings out the maximum power in a weapon.
Lv.1
A.R. +1\nCrescent: ATK SPD +30%, Monster Attack +40%\nTwo-handed Sword: ATK SPD +20%, Immunity +10, Block +20\nSaber: ATK +50%, Accuracy +20, Critical Damage +100%\nMace: ATK +60%, DEF +10, Block +40\nSword, Rapier: ATK +65%, Penetration +25, Critical +50, Skills apply Critical hit\nBuff removed on reuse
Lv.10
A.R. +1\nCrescent: ATK SPD +30%, Monster Attack +40%\nTwo-handed Sword: ATK SPD +20%, Immunity +10, Block +20\nSaber: ATK +50%, Accuracy +20, Critical Damage +100%\nMace: ATK +60%, DEF +10, Block +40\nSword, Rapier: ATK +65%, Penetration +25, Critical +50, Skills apply Critical hit\nBuff removed on reuse
Lv.11
A.R. +1\nCrescent: ATK SPD +30%, Monster Attack +40%\nTwo-handed Sword: ATK SPD +20%, Immunity +10, Block +20\nSaber: ATK +50%, Accuracy +20, Critical Damage +100%\nMace: ATK +60%, DEF +10, Block +40\nSword, Rapier: ATK +65%, Penetration +25, Critical +50, Skills apply Critical hit\nBuff removed on reuse
Lv.12
A.R. +1\nCrescent: ATK SPD +30%, Monster Attack +40%\nTwo-handed Sword: ATK SPD +20%, Immunity +10, Block +20\nSaber: ATK +50%, Accuracy +20, Critical Damage +100%\nMace: ATK +60%, DEF +10, Block +40\nSword, Rapier: ATK +65%, Penetration +25, Critical +50, Skills apply Critical hit\nBuff removed on reuse