ATK Type
Single
Add Dam
None
Add SKl Dam
STR
Add Pen
STR

Skill

Call Zeppelin (ClassID:10191)
Calls for Flying Ship. When time expires, it will change into Zeppelin Ready status.
Range: 100
CoolDown: 20000.0 sec
Ignore DEF: 0.0
Lv1
Duration 20 sec\nATK +2%\nATK SPD +1%\nAfter deactivation, goes into [Air Strike Ready] for 20 sec
Lv10
Duration 20 sec\nATK +20%\nATK SPD +10%\nAfter deactivation, goes into [Air Strike Ready] for 20 sec
Lv11
Duration 15 sec\nATK +22%\nATK SPD +11%\nAfter deactivation, goes into [Air Strike Ready] for 25 sec
Lv12
Duration 12 sec\nATK +24%\nATK SPD +12%\nAfter deactivation, goes into [Air Strike Ready] for 25 sec
Blast Stinger (ClassID:10192)
Charges fastly from a long distance and stabs the target. When the weapon is pulled out, causes explosion dealing damage to nearby targets.
Range: 900
CoolDown: 15000.0 sec
Ignore DEF: 50.0
Lv1
50% chance to inflict [Bleed]\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Lv10
50% chance to inflict [Bleed]\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Lv11
50% chance to inflict [Bleed]\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Lv12
50% chance to inflict [Bleed]\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Detonate (ClassID:10193)
Scatter gunpowder on the ground and make a spark to detonate.
Range: 100
CoolDown: 25000.0 sec
Ignore DEF: 0.0
Lv1
100% chance that while Rapier is equipped, 20% increased DMG on the 3rd Skill hit.
Lv10
100% chance that while Rapier is equipped, 20% increased DMG on the 3rd Skill hit.
Lv11
100% chance to increase damage dealt by 20% on the 3rd hit of the skill while Rapier is equipped\n10% chance to apply [Ready to Bomb] for 25s when casting.
Lv12
100% chance to increase damage dealt by 20% on the 3rd hit of the skill while Rapier is equipped\n10% chance to apply [Ready to Bomb] for 25s when casting.
Close Quarter Combat (ClassID:10194)
Attacks nearby enemies several times in place at high speed.
Range: 100
CoolDown: 20000.0 sec
Ignore DEF: 75.0
Lv1
Ignores Evasion\nFor evasion-type enemies, skill damage +1% per Evasion\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Lv10
Ignores Evasion\nFor evasion-type enemies, skill damage +1% per Evasion\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Lv11
Ignores Evasion\nFor evasion-type enemies, skill damage +1% per Evasion\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Lv12
Ignores Evasion\nFor evasion-type enemies, skill damage +1% per Evasion\nWhen equipped with Rapier, 3rd skill hit Ignore Enemy DEF by 50
Zeppelin Attack (ClassID:10195)
Sends Zeppelin's Fly Ship a signal to start bombing.
Range: 2200
CoolDown: 7000.0 sec
Ignore DEF: 0.0
Lv1
100% chance to increase damage dealt by 20% on the 3rd hit of the skill while Rapier is equipped\nAfter casting, there is a 10% chance to update the duration of Ready to Bomb for 20 seconds
Lv10
100% chance to increase damage dealt by 20% on the 3rd hit of the skill while Rapier is equipped\nAfter casting, there is a 10% chance to update the duration of Ready to Bomb for 20 seconds
Lv11
100% chance to increase damage dealt by 20% on the 3rd hit of the skill while Rapier is equipped\n10% chance to update the duration of Ready to Bomb for 25 seconds
Lv12
100% chance to increase damage dealt by 20% on the 3rd hit of the skill while Rapier is equipped\n10% chance to update the duration of Ready to Bomb for 25 seconds