ATK Type
Single
Add Dam
None
Add SKl Dam
AGI
Add Pen
AGI

Skill

Sanctuary of Crescent (ClassID:24401)
Swings his saber to create a sword wind to keep enemies at a distance.
Range: 1200
CoolDown: 5000.0 sec
Ignore DEF: 50.0
Lv1
Ignores Blocking\n75% chance to inflict [Slow]
Lv10
Ignores Blocking\n75% chance to inflict [Slow]
Lv11
Ignores Blocking\n75% chance to inflict [Slow]
Lv12
Ignores Blocking\n75% chance to inflict [Slow]
Navy Code (ClassID:24402)
The ship fires a signal flare to signal the battle to increase momentum.
Range: 100
CoolDown: 25000.0 sec
Ignore DEF: 0.0
Lv1
ATK +3%\nCasting time -3%\nPenetration +1\nUsing attack skills increases [Navy Code] stage\nAt [Navy Code - Stage 3]: Skill DMG x3\nAt [Navy Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Lv10
ATK +30%\nCasting time -30%\nPenetration +10\nUsing attack skills increases [Navy Code] stage\nAt [Navy Code - Stage 3]: Skill DMG x3\nAt [Navy Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Lv11
ATK +33%\nCasting time -33%\nPenetration +11\nA.R. +1\nUsing attack skills increases [Navy Code] stage\nAt [Navy Code - Stage 3]: Skill DMG x3\nAt [Navy Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Lv12
ATK +36%\nCasting time -36%\nPenetration +12\nA.R. +1\nUsing attack skills increases [Navy Code] stage\nAt [Navy Code - Stage 3]: Skill DMG x3\nAt [Navy Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Angel Break (ClassID:24403)
Shoots at enemies surrounding him, then shakes the ground to knock him down.
Range: 100
CoolDown: 13000.0 sec
Ignore DEF: 75.0
Lv1
Ignores Blocking\n75% chance to inflict [Fear]
Lv10
Ignores Blocking\n75% chance to inflict [Fear]
Lv11
Ignores Blocking\n75% chance to inflict [Fear]
Lv12
Ignores Blocking\n75% chance to inflict [Fear]
Sea of Angel (ClassID:24404)
After firing continuous shots at 1 enemy, he overwhelms the enemy with a sword wind.
Range: 600
CoolDown: 16000.0 sec
Ignore DEF: 75.0
Lv1
Ignores Blocking
Lv10
Ignores Blocking
Lv11
Ignores Blocking
Lv12
Ignores Blocking
Into the Sanctuary (ClassID:24405)
Slash the designated target in a row, fire indiscriminately, and then subdue the enemy with a final slash.
Range: 1000
CoolDown: 15000.0 sec
Ignore DEF: 60.0
Lv1
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Lv10
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Lv11
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Lv12
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase