ATK Type
Single
Add Dam
None
Add SKl Dam
STR
Add Pen
STR

Skill

Bloody Dagger (ClassID:20681)
Throws the blood-red blade four times quickly, leaving a fatal wound that does not heal well on the enemy hit.
Range: 1000
CoolDown: 8000.0 sec
Ignore DEF: 35.0
Lv1
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv10
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv11
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv12
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Panning Blossom (ClassID:20682)
Throws multiple blades at the same time in a cone in front of you, leaving a fatal wound that does not heal well for enemies hit.
Range: 2000
CoolDown: 10000.0 sec
Ignore DEF: 30.0
Lv1
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv10
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv11
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv12
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Fox Hound (ClassID:20683)
Goes into alert state keeping a sharp mind. Increases ATK, Evasion and Critical Rate.
Range: 100
CoolDown: 45000.0 sec
Ignore DEF: 0.0
Lv1
Duration 200 sec\nATK +5%\nEvasion +1\nCritical +1\nCritical Damage +5%
Lv10
Duration 200 sec\nATK +50%\nEvasion +10\nCritical +10\nCritical Damage +50%
Lv11
Duration 200 sec\nATK +55%\nEvasion +11\nCritical +11\nCritical Damage +55%\nA.R. +1
Lv12
Duration 200 sec\nATK +60%\nEvasion +12\nCritical +12\nCritical Damage +60%\nA.R. +1
Burst Flower (ClassID:20684)
Rotating towards front, throws mutiple blades in circle. Worsens target's critical wound.
Range: 700
CoolDown: 15000.0 sec
Ignore DEF: 40.0
Lv1
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv10
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv11
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv12
+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Strafe Charge (ClassID:20685)
Throws beautiful red and white blades and charges to deal a critical blow. Worsens target's critical wound.
Range: 900
CoolDown: 17000.0 sec
Ignore DEF: 50.0
Lv1
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv10
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv11
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs
Lv12
50% chance to inflict [Bleed]\n+30% damage per [Laceration] level on enemy\nIgnores 9 DEF of enemy PCs