ATK Type
Single
Add Dam
None
Add SKl Dam
DEX
Add Pen
DEX

Skill

Eagle Eye (ClassID:11731)
During stealth maneuvers, observe the enemy and look for gaps. However, it will be lifted when the stance is changed.
Range: 100
CoolDown: 30000.0 sec
Ignore DEF: 0.0
Lv1
Duration 90 sec\nPenetration +1.5%\nATK +2%\nATK against Monster +5%
Lv10
Duration 90 sec\nPenetration +15%\nATK +25%\nATK against Monster +50%
Lv11
Duration 90 sec\nPenetration +15%\nATK +27%\nATK against Monster +55%\n1A.R. +1
Lv12
Duration 90 sec\nPenetration +20%\nATK +30%\nATK against Monster +60%\n1A.R. +1
Heart Breaker (ClassID:11732)
To stop the heart of an enemy from beating, it uses fatal poison bolts.
Range: 1500
CoolDown: 10000.0 sec
Ignore DEF: 30.0
Lv1
100% chance to inflict [Drain]
Lv10
100% chance to inflict [Drain]
Lv11
100% chance to inflict [Drain]
Lv12
100% chance to inflict [Drain]
Bolt Sequence (ClassID:11733)
Shoot bolts at enemies in certain area.
Range: 1200
CoolDown: 15000.0 sec
Ignore DEF: 60.0
Lv1
Each hit: 10% chance to inflict [Bleed]\nUp to 15 hits while casting\nSkill casting stops if recast during cast
Lv10
Each hit: 10% chance to inflict [Bleed]\nUp to 15 hits while casting\nSkill casting stops if recast during cast
Lv11
Each hit: 10% chance to inflict [Bleed]\nUp to 15 hits while casting\nSkill casting stops if recast during cast
Lv12
Each hit: 10% chance to inflict [Bleed]\nUp to 15 hits while casting\nSkill casting stops if recast during cast
Back Step Inferno (ClassID:11734)
Scatter gunpowder in an area and retreat, igniting the gunpowder to create a sea of fire.
Range: 500
CoolDown: 18000.0 sec
Ignore DEF: 60.0
Lv1
100% chance of inflicting [Burn] on enemy
Lv10
100% chance of inflicting [Burn] on enemy
Lv11
100% chance of inflicting [Burn] on enemy
Lv12
100% chance of inflicting [Burn] on enemy
Shadow Dawn (ClassID:11735)
Find vital points of enemy and fire 3 bolts at them with uncanny accuracy.
Range: 1800
CoolDown: 25000.0 sec
Ignore DEF: 60.0
Lv1
Increases damage during [Silent Move] state
Lv10
Increases damage during [Silent Move] state
Lv11
Increases damage during [Silent Move] state
Lv12
Increases damage during [Silent Move] state