ATK Type
Splash
Add Dam
None
Add SKl Dam
DEX
Add Pen
DEX

Skill

Direct Shot (ClassID:39882)
It quickly fires a cannonball with a straight trajectory forward to keep the enemy in check.
Range: 1500
CoolDown: 11000.0 sec
Ignore DEF: 30.0
Lv1
Damage to Buildings (Max. 30)\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(Max. 4)
Lv10
Damage to Buildings (Max. 30)\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(Max. 4)
Lv11
Damage to Buildings (Max. 30)\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(Max. 4)
Lv12
Damage to Buildings (Max. 30)\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(Max. 4)
Cloud Sweeper (ClassID:39883)
Fires anti-aircraft rounds into the sky, incapacitating enemies in the air.
Range: 1200
CoolDown: 18000.0 sec
Ignore DEF: 45.0
Lv1
60% chance to deal 2x Skill Damage on the enemy PC [Excise]\n[Ballistics - Siege](Halved on PC)\nThe more people hit, the more Skill Damage is dealt up to 2 times
Lv10
60% chance to deal 2x Skill Damage on the enemy PC [Excise]\n[Ballistics - Siege](Halved on PC)\nThe more people hit, the more Skill Damage is dealt up to 2 times
Lv11
60% chance to deal 2x Skill Damage on the enemy PC [Excise]\n[Ballistics - Siege](Halved on PC)\nThe more people hit, the more Skill Damage is dealt up to 2 times
Lv12
60% chance to deal 2x Skill Damage on the enemy PC [Excise]\n[Ballistics - Siege](Halved on PC)\nThe more people hit, the more Skill Damage is dealt up to 2 times
Midnight Flare (ClassID:39884)
Fires a flashbang, temporarily obstructing nearby enemies' vision.
Range: 2000
CoolDown: 26000.0 sec
Ignore DEF: 0.0
Lv1
50% chance to dispel enemy PC from stealth and grant [Overreach] to PC with unstealth (ignores status ailment resistance)\n[Ballistics - Siege] Deal 2x Skill Damage (PC Halves)\nThe more people hit, the more Skill Damage is dealt up to 2x
Lv10
50% chance to dispel enemy PC from stealth and grant [Overreach] to PC with unstealth (ignores status ailment resistance)\n[Ballistics - Siege] Deal 2x Skill Damage (PC Halves)\nThe more people hit, the more Skill Damage is dealt up to 2x
Lv11
50% chance to dispel enemy PC from stealth and grant [Overreach] to PC with unstealth (ignores status ailment resistance)\n[Ballistics - Siege] Deal 2x Skill Damage (PC Halves)\nThe more people hit, the more Skill Damage is dealt up to 2x
Lv12
50% chance to dispel enemy PC from stealth and grant [Overreach] to PC with unstealth (ignores status ailment resistance)\n[Ballistics - Siege] Deal 2x Skill Damage (PC Halves)\nThe more people hit, the more Skill Damage is dealt up to 2x
Incendiary Field (ClassID:39885)
Fires flammable shells to engulf the surrounding area in flames.
Range: 1500
CoolDown: 29000.0 sec
Ignore DEF: 50.0
Lv1
50% chance to release enemy PC [Heat Wave]\nDisable enemy invulnerability\nDouble Skill Damage while in [Ballistics - Siege] (PC has half the effect)\nThe more people hit, the more skill damage is dealt up to 2 times
Lv10
50% chance to release enemy PC [Heat Wave]\nDisable enemy invulnerability\nDouble Skill Damage while in [Ballistics - Siege] (PC has half the effect)\nThe more people hit, the more skill damage is dealt up to 2 times
Lv11
50% chance to release enemy PC [Heat Wave]\nDisable enemy invulnerability\nDouble Skill Damage while in [Ballistics - Siege] (PC has half the effect)\nThe more people hit, the more skill damage is dealt up to 2 times
Lv12
50% chance to release enemy PC [Heat Wave]\nDisable enemy invulnerability\nDouble Skill Damage while in [Ballistics - Siege] (PC has half the effect)\nThe more people hit, the more skill damage is dealt up to 2 times
Hammering Tribuchet (ClassID:39886)
Fires a cannonball that deals a deadly blow to buildings.
Range: 1800
CoolDown: 45000.0 sec
Ignore DEF: 60.0
Lv1
Amplify damage to buildings (min. 400)\n100% chance to hit enemy buildings [Siege Start]\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(max Lv.4)
Lv10
Amplify damage to buildings (min. 400)\n100% chance to hit enemy buildings [Siege Start]\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(max Lv.4)
Lv11
Amplify damage to buildings (minimum 400)\nDamage to buildings [Skill Level] * 35 more\n100% chance to hit enemy buildings [Siege Start]\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(max Lv.4)
Lv12
Amplify damage to buildings (minimum 400)\nDamage to buildings [Skill Level] * 35 more\n100% chance to hit enemy buildings [Siege Start]\nWhen cast on an enemy, the caster [Counterweight] +1 Lv.(max Lv.4)