ATK Type
Single
Add Dam
None
Add SKl Dam
INT
Add Pen
INT
Skill

Crea (ClassID:25345)
He urgently creates a homunculus to assist him with alchemy.
Lv1
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Lv10
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Lv11
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Lv12
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2
Cooldown: 30 sec\nMax 2 uses\nRecharges after use\nUp to 3 Homunculi can be summoned\nSummoned Homunculus gains bonus stats based on skill level\nLaboratory Baroniff's total [INT] increases bonus ATK, Element Pen, DEF, and Immunity\nLaboratory Baroniff's bonus [INT] increases bonus A.R\nIf the enemy and Homunculus have matching [Elemental Injury], Homunculus skill damage x2

Lorea Lightning (ClassID:25346)
It releases the power of the lightning through the crystal ball to attack enemies, and strengthens the homunculus' lightning attribute when the skill hits.
Lv1
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv10
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv11
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv12
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)
70% chance to inflict [Electrocution Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Lightning\nSkill Damage increases based on number of summoned Homunculi (up to x3)

Quick Freeze (ClassID:25347)
Draws the power of ice from the crystal ball to rapidly freeze enemies, and strengthens the ice attribute of homunculus when the skill hits.
Lv1
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv10
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv11
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv12
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Frozen Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Ice\nSkill Damage increases based on number of summoned Homunculi (up to x3)

Pass Fire (ClassID:25348)
Uses the power of fire to attack enemies, and strengthens the homunculus' fire attribute when the skill hits.
Lv1
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv10
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv11
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
Lv12
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)
60% chance to inflict [Burn Injury] on enemy\nWhen skill hits, Homunculus attack element changes to Fire\nSkill Damage increases based on number of summoned Homunculi (up to x3)

Blasting (ClassID:25349)
Detonates the summoned homunculus, dealing heavy damage to nearby enemies.
Lv1
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Lv10
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Lv11
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Lv12
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies
Damage increases in proportion to Homunculus stats\nOn self-destruct, 100% chance to inflict [Elemental Injury] matching Homunculus element on hit enemies