ATK Type
Single
Add Dam
None
Add SKl Dam
None
Add Pen
None

Skill

Acid Stalker (ClassID:30131)
Installs a trap that activates when an enemy enters line of sight, rushes at the enemy, and explodes with acidic gas.
Range: 150
CoolDown: 8000.0 sec
Ignore DEF: 0.0
Lv1
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance to [corrode]\nIgnore status ailment resistance\nCan attack aerial enemies
Lv10
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance to [corrode]\nIgnore status ailment resistance\nCan attack aerial enemies
Lv11
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance to [corrode]\nIgnore status ailment resistance\nCan attack aerial enemies
Lv12
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance to [corrode]\nIgnore status ailment resistance\nCan attack aerial enemies
Pain Killer (ClassID:30132)
Slows the senses of nearby allies to reduce damage from magic skill attacks.
Range: 100
CoolDown: 38000.0 sec
Ignore DEF: 0.0
Lv1
Duration 16s\n50% damage reduction against Magic AoE Skill attacks\n+1 elemental resistance\nUnusable with Mass Evasion\nDoes not stack with [Ropera], [Magic Barrier], [Promise], and [Bloodlust].
Lv10
Duration 34s\nReduces damage from Magic AoE Skill attacks by 50%\nImmunity +5\nAll Elemental RES +10\nUnusable with Mass Evasion\nDoes not stack with [Lopera], [Magic Barrier], [Promise], and [Bloodlust]
Lv11
Duration 36 sec\nReduces damage from Magic AoE Skill attacks by 50%\n+6\nImmunity +6\nAll Elemental RES +11\nUnusable with Mass Evasion\nDoes not stack with [Ropera], [Magic Barrier], [Promise], and [Bloodlust]
Lv12
Duration 38 sec\nReduces damage from Magic AoE Skill attacks by 50%\n+8\nImmunity +8\nAll Elemental RES +12\nUnusable with Mass Evasion\nDoes not stack with [Ropera], [Magic Barrier], [Promise], and [Bloodlust].
Impact Spike (ClassID:30133)
Places a trap that activates when an enemy enters sight, dashing toward the target and exploding with multiple thorns.
Range: 150
CoolDown: 8000.0 sec
Ignore DEF: 0.0
Lv1
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance of [Critical Injury]\nIgnoring Status Resistance Resistance\nCan't attack air-type enemies
Lv10
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance of [Critical Injury]\nIgnoring Status Resistance Resistance\nCan't attack air-type enemies
Lv11
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance of [Critical Injury]\nIgnoring Status Resistance Resistance\nCan't attack air-type enemies
Lv12
3 can be installed at the same time\nDamage increases based on skill level, intelligence, and skill stats\n80% chance of [Critical Injury]\nIgnoring Status Resistance Resistance\nCan't attack air-type enemies
Mass Evasion (ClassID:30134)
Slows the senses of nearby allies to reduce damage from physical area-of-effect attacks.
Range: 100
CoolDown: 38000.0 sec
Ignore DEF: 0.0
Lv1
Duration 16 sec\nArea physical and shooting skill damage -50%\nDEF +1\nCannot be used with Painkiller\nNot stackable with [Magic Barrier], [Lopera], [Promise], [Desire for Blood]
Lv10
Duration 34 sec\nArea physical and shooting skill damage -50%\nDEF +12\nCannot be used with Painkiller\nNot stackable with [Magic Barrier], [Lopera], [Promise], [Desire for Blood]
Lv11
Duration 36 sec\nArea physical and shooting skill damage -50%\nDEF +13\nCannot be used with Painkiller\nNot stackable with [Magic Barrier], [Lopera], [Promise], [Desire for Blood]
Lv12
Duration 38 sec\nArea physical and shooting skill damage -50%\nDEF +15\nCannot be used with Painkiller\nNot stackable with [Magic Barrier], [Lopera], [Promise], [Desire for Blood]
Adrenaline Fever (ClassID:30135)
Improves the physical abilities of all team members, aiding in faster recovery.
Range: 100
CoolDown: 38000.0 sec
Ignore DEF: 0.0
Lv1
Duration 10 sec\nRecover by 2% of max HP\nRecover by 2% of max SP\nKnockdown time reduced by 25%.
Lv10
Duration 28 sec\nRecover for 2% of max HP\nRecover for 2% of max SP\nDecrease knockdown time by 25%
Lv11
Duration 34 sec\nRecover for 2% of max HP\nRecover for 2% of max SP\nDecrease knockdown time by 25%
Lv12
Duration 36 sec\nRecover for 2% of max HP\nRecover for 2% of max SP\nDecrease knockdown time by 25%.