ATK Type
Splash
Add Dam
None
Add SKl Dam
INT
Add Pen
INT
Skill

Glacial Sword (ClassID:38001)
Creates a sword shaped like ice and throws it at the enemy, causing an explosion.
Lv1
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv10
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv11
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv12
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
30% chance to inflict [Agony]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT

Amitabha Break (ClassID:38002)
It slams into the ground with a cold air, raising an ice pick and stabbing the enemy.
Lv1
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv10
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv11
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv12
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT

Tyrant Storm (ClassID:38003)
He steps on the magic power contained in the seiol and pushes it to the ground, creating an ice storm.
Lv1
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv10
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv11
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv12
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Grants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT

Polut Water (ClassID:38004)
Uses Seolo to draw groundwater from the ground and attack enemies. Enemy targets hit will be subject to [Polut Water].
Lv1
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv10
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv11
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv12
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
100% chance to inflict [Pollute Water]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT

Frozen Wave (ClassID:38005)
Explodes the power of water charged in Seiol.
Lv1
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv10
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv11
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
Lv12
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT
50% chance to inflict [Freeze]\nGrants [Zero] to caster based on number of targets hit\n[Special Effect] Dominion - Ignores enemy PC's RES based on bonus INT