ATK Type
Single
Add Dam
None
Add SKl Dam
DEX
Add Pen
DEX
Skill

Finale (ClassID:36001)
Maximizes the performance of the new firearm 'OICG'. On expiration: Increases [Overheat] by 10 levels\nRemoved upon stance change
Lv1
Duration 12 sec\nATK +2%\nCritical DMG +1%\nEnhances [Introduction] effect
Duration 12 sec\nATK +2%\nCritical DMG +1%\nEnhances [Introduction] effect
Lv10
Duration 120 sec\nATK +20%\nCritical DMG +10%\nEnhances [Introduction] effect
Duration 120 sec\nATK +20%\nCritical DMG +10%\nEnhances [Introduction] effect
Lv11
Duration 132 sec\nATK +25%\nCritical DMG +15%\nA.R. +1\nEnhances [Introduction] effect
Duration 132 sec\nATK +25%\nCritical DMG +15%\nA.R. +1\nEnhances [Introduction] effect
Lv12
Duration 144 sec\nATK +30%\nCritical DMG +20%\nA.R. +1\nEnhances [Introduction] effect
Duration 144 sec\nATK +30%\nCritical DMG +20%\nA.R. +1\nEnhances [Introduction] effect

Fortissimo (ClassID:36002)
Analyzes the enemy's weakness and strikes. Increases [Overheat] by 10 levels on use.
Lv1
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
Lv10
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
Lv11
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
Lv12
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies
On cast: Increases [Overheat] by 10 levels\nIf [Overheat] ≥ 30: 2x effect\nDeals 2x damage to airborne enemies

Adagio (ClassID:36003)
Installs a trap that activates when an enemy enters sight, charging and causing a powerful explosion.\nDoes not detect airborne enemies.
Lv1
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Lv10
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Lv11
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Lv12
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance
Cooldown: 30 sec\nRecharge after 1 use\nCan place up to 5 at once\nDamage increases based on skill level, additional AGI, and DEX\n80% chance to inflict [Ankle Injury] on enemies\nIgnores abnormal status resistance

Pizzicato (ClassID:36004)
Throws a flame bomb into the air and shoots it, scattering fragments in all directions.\nIncreases [Overheat] by 15 levels on use.
Lv1
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
Lv10
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
Lv11
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
Lv12
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect

Grave (ClassID:36005)
Concentrates OICG's energy and fires in a straight line.\nIncreases [Overheat] by 15 levels on use.
Lv1
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
Lv10
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
Lv11
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
Lv12
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3
30% chance to inflict [Flame]\nOn cast: Increases [Overheat] by 15 levels\nIf [Overheat] ≥ 50: 2x effect\nIf targets hit ≥ 50% of max: Skill DMG x1.5 ~ x3