ATK Type
Splash
Add Dam
None
Add SKl Dam
INT
Add Pen
INT

Skill

Caria (ClassID:31201)
Creates sharp icicles and fires them at the enemy.
Range: 1000
CoolDown: 10000.0 sec
Ignore DEF: 0.0
Lv1
65% chance to inflict [Cold] Lv.4\nHigher chance if target is [Monster]\nIgnores status resistance
Lv10
65% chance to inflict [Cold] Lv.4\nHigher chance if target is [Monster]\nIgnores status resistance
Lv11
65% chance to inflict [Cold] Lv.4\nHigher chance if target is [Monster]\nIgnores status resistance
Lv12
65% chance to inflict [Cold] Lv.4\nHigher chance if target is [Monster]\nIgnores status resistance
Tuthana (ClassID:31202)
Summons a surging water pillar in a straight line ahead.
Range: 1500
CoolDown: 15000.0 sec
Ignore DEF: 0.0
Lv1
60% chance to increase damage to enemy monsters while [Affliction]\nIgnore status ailment resistances\nChance increases when the target is [Monster]\nIgnore resistance from enemies in [Cold]\nIncreases damage to enemy monsters in [Cold]
Lv10
60% chance to increase damage to enemy monsters while [Affliction]\nIgnore status ailment resistances\nChance increases when the target is [Monster]\nIgnore resistance from enemies in [Cold]\nIncreases damage to enemy monsters in [Cold]
Lv11
60% chance to increase damage to enemy monsters while [Affliction]\nIgnore status ailment resistances\nChance increases when the target is [Monster]\nIgnore resistance from enemies in [Cold]\nIncreases damage to enemy monsters in [Cold]
Lv12
60% chance to increase damage to enemy monsters while [Affliction]\nIgnore status ailment resistances\nChance increases when the target is [Monster]\nIgnore resistance from enemies in [Cold]\nIncreases damage to enemy monsters in [Cold]
Water Wave (ClassID:31203)
Shoots a powerful stream of water that chains to nearby enemies.
Range: 1600
CoolDown: 18000.0 sec
Ignore DEF: 0.0
Lv1
65% chance to increase the chance of an enemy being [Frostbite]\nIgnore the resistance of the Monster\nIncreases the chance when the target is a [Monster]\nIgnore the resistance of the PC while the enemy is in the [Afflicted] state\nIncrease the damage dealt to the enemy monster in the [Afflicted] state
Lv10
65% chance to increase the chance of an enemy being [Frostbite]\nIgnore the resistance of the Monster\nIncreases the chance when the target is a [Monster]\nIgnore the resistance of the PC while the enemy is in the [Afflicted] state\nIncrease the damage dealt to the enemy monster in the [Afflicted] state
Lv11
65% chance to increase the chance of an enemy being [Frostbite]\nIgnore the resistance of the Monster\nIncreases the chance when the target is a [Monster]\nIgnore the resistance of the PC while the enemy is in the [Afflicted] state\nIncrease the damage dealt to the enemy monster in the [Afflicted] state
Lv12
65% chance to increase the chance of an enemy being [Frostbite]\nIgnore the resistance of the Monster\nIncreases the chance when the target is a [Monster]\nIgnore the resistance of the PC while the enemy is in the [Afflicted] state\nIncrease the damage dealt to the enemy monster in the [Afflicted] state
Rainover (ClassID:31204)
Covers the designated area in an icy storm.
Range: 1200
CoolDown: 32000.0 sec
Ignore DEF: 0.0
Lv1
Can hit up to 10 times while casting\nRecasting during cast triggers Finisher\nEach hit applies skill damage\n50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nVs PCs with those states: partially ignores resist\nVs Monsters: damage increases with number of states
Lv10
Can hit up to 10 times while casting\nRecasting during cast triggers Finisher\nEach hit applies skill damage\n50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nVs PCs with those states: partially ignores resist\nVs Monsters: damage increases with number of states
Lv11
Can hit up to 10 times while casting\nRecasting during cast triggers Finisher\nEach hit applies skill damage\n50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nVs PCs with those states: partially ignores resist\nVs Monsters: damage increases with number of states
Lv12
Can hit up to 10 times while casting\nRecasting during cast triggers Finisher\nEach hit applies skill damage\n50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nVs PCs with those states: partially ignores resist\nVs Monsters: damage increases with number of states
Abe (ClassID:31205)
Creates a swirling ice storm to sweep away nearby enemies.
Range: 100
CoolDown: 32000.0 sec
Ignore DEF: 0.0
Lv1
50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nIgnores status resistance\nHigher chance vs Monsters\nRecasting during casting activates skill\nKnockdown distance, time, and damage scale with cast time\nMax cast = higher bonus damage\nBonus damage vs Monsters increases per active state
Lv10
50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nIgnores status resistance\nHigher chance vs Monsters\nRecasting during casting activates skill\nKnockdown distance, time, and damage scale with cast time\nMax cast = higher bonus damage\nBonus damage vs Monsters increases per active state
Lv11
50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nIgnores status resistance\nHigher chance vs Monsters\nRecasting during casting activates skill\nKnockdown distance, time, and damage scale with cast time\nMax cast = higher bonus damage\nBonus damage vs Monsters increases per active state
Lv12
50% chance to inflict [Cold] Lv.4, [Pain], or [Frozen] at random\nIgnores status resistance\nHigher chance vs Monsters\nRecasting during casting activates skill\nKnockdown distance, time, and damage scale with cast time\nMax cast = higher bonus damage\nBonus damage vs Monsters increases per active state