ATK Type
Single
Add Dam
None
Add SKl Dam
STR
Add Pen
STR
Skill

Wave Illusion (ClassID:10691)
The ultimate evasion that maximizes evasion by distracting the enemy's vision, and ignoring the enemy's penetration, allows you to dodge bullets. However, it will be lifted when the stance is changed.
Lv1
Duration 33s\nEvasion +6\nEvasion limit increases to 90\nCan dodge shooting attacks
Duration 33s\nEvasion +6\nEvasion limit increases to 90\nCan dodge shooting attacks
Lv10
Duration 60 sec\nEvasion +20\nEvasion limit increased to 90\nCan dodge shooting attacks
Duration 60 sec\nEvasion +20\nEvasion limit increased to 90\nCan dodge shooting attacks
Lv11
Duration 63s\nEvasion +21\nEvasion Threshold Increases to 90\nAvoidance Limit Reaches 90\nAvoids Shooting Attacks\nD.R. +1
Duration 63s\nEvasion +21\nEvasion Threshold Increases to 90\nAvoidance Limit Reaches 90\nAvoids Shooting Attacks\nD.R. +1
Lv12
Duration 66s\nEvasion +23\nEvasion Limit Increases to 90\nCan dodge Shots\nD.R. +1
Duration 66s\nEvasion +23\nEvasion Limit Increases to 90\nCan dodge Shots\nD.R. +1

Sonic Cross (ClassID:10692)
Gather your energy in the dagger and throw a shock wave.
Lv1
80% chance to inflict [Paralysis]
80% chance to inflict [Paralysis]
Lv10
80% chance to inflict [Paralysis]
80% chance to inflict [Paralysis]
Lv11
80% chance to inflict [Paralysis]
80% chance to inflict [Paralysis]
Lv12
80% chance to inflict [Paralysis]
80% chance to inflict [Paralysis]

Miserable Fantasma (ClassID:10693)
Throw a barrage of daggers from a long distance.
Lv1
70% chance to inflict [Paralysis]
70% chance to inflict [Paralysis]
Lv10
70% chance to inflict [Paralysis]
70% chance to inflict [Paralysis]
Lv11
70% chance to inflict [Paralysis]
70% chance to inflict [Paralysis]
Lv12
70% chance to inflict [Paralysis]
70% chance to inflict [Paralysis]

Back Stab (ClassID:10694)
Burrows into the back of enemy and strikes a strong blow. Ignores DEF.
Lv1
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Lv10
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Lv11
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Lv12
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2

Fatal Move (ClassID:10695)
Quickly fly to the arms of enemy to give a fatal attack. The damage inflicted is amplified when the enemy has the [Paralysis] status [CounterAttack] status will be diabled.
Lv1
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Lv10
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Lv11
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Lv12
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Deals 2x damage and ignores additional DEF to enemies under [Paralysis]\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]