ATK Type
Splash
Add Dam
None
Add SKl Dam
None
Add Pen
None
Skill

Superbia (ClassID:25071)
Shares one's combat experience with allies, increasing their resistance to monsters.
Lv1
Duration 30 sec\nATK +3%\nMovement Speed -20%
Duration 30 sec\nATK +3%\nMovement Speed -20%
Lv10
Duration 300 sec\nATK +30%\nMovement Speed -20%
Duration 300 sec\nATK +30%\nMovement Speed -20%
Lv11
Duration 330 sec\nATK +33%\nPhysical Penetration +5\nMovement Speed -20%
Duration 330 sec\nATK +33%\nPhysical Penetration +5\nMovement Speed -20%
Lv12
Duration 360 sec\nATK +36%\nPhysical Penetration +10\nMovement Speed -20%
Duration 360 sec\nATK +36%\nPhysical Penetration +10\nMovement Speed -20%

Gula (ClassID:25072)
Absorbs the enemy's energy, rendering them enfeebled and recovering your own HP. Depending on the enemy's attack type, the [Penance] buff will activate, increasing your defense.
Lv1
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Lv10
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Lv11
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Lv12
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]
Magic fixed DMG\n50% chance: enemy [Exhaust]\nAbsorb HP equal to 80% of DMG\nOn skill use: triggers [Penance]

Invidia (ClassID:25073)
Suppresses all enemies in a straight line. If [Penance] state matches the enemy attack type, additional DEF is ignored.
Lv1
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
Lv10
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
Lv11
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
Lv12
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 2000)

Ira (ClassID:25074)
Leaps high into the air and smashes down on the enemy. If [Penance] state matches the enemy attack type, additional DEF is ignored.
Lv1
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
Lv10
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
Lv11
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
Lv12
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 5000)

Acedia (ClassID:25075)
Dashes forward and suppresses fleeing enemies. If [Penance] state matches the enemy attack type, additional DEF is ignored.
Lv1
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
Lv10
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
Lv11
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
Lv12
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)
In [Penance] state, chance to ignore DEF based on target's max HP\n(Decreases HP by 3000)