ATK Type
Single
Add Dam
None
Add SKl Dam
AGI
Add Pen
AGI
Skill

Inferno Orb Reboldoeux (ClassID:24301)
With the pistol in his left hand, he fires a check on the enemy in front of him, and then blows a sword wind to check the enemy.
Lv1
Ignores Evasion\n75% chance to inflict [Bleed]
Ignores Evasion\n75% chance to inflict [Bleed]
Lv10
Ignores Evasion\n75% chance to inflict [Bleed]
Ignores Evasion\n75% chance to inflict [Bleed]
Lv11
Ignores Evasion\n75% chance to inflict [Bleed]
Ignores Evasion\n75% chance to inflict [Bleed]
Lv12
Ignores Evasion\n75% chance to inflict [Bleed]
Ignores Evasion\n75% chance to inflict [Bleed]

Pirate Code (ClassID:24302)
The ship fires a signal flare to signal the battle to increase momentum.
Lv1
ATK +3%\nPenetration +1\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
ATK +3%\nPenetration +1\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Lv10
ATK +30%\nPenetration +10\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
ATK +30%\nPenetration +10\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Lv11
ATK +33%\nPenetration +11\nA.R. +1\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
ATK +33%\nPenetration +11\nA.R. +1\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
Lv12
ATK +36%\nPenetration +12\nA.R. +1\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)
ATK +36%\nPenetration +12\nA.R. +1\nUsing attack skills increases [Pirate Code] stage\nAt [Pirate Code - Stage 3]: Skill DMG x3\nAt [Pirate Code - Stage 3]: Ignores extra DEF by (additional [AGI] * 2)

Devil Break (ClassID:24303)
After slashing the designated target in succession, he shoots with a pistol to suppress the enemy.
Lv1
Ignores Evasion\n50% chance to inflict [Stun]
Ignores Evasion\n50% chance to inflict [Stun]
Lv10
Ignores Evasion\n50% chance to inflict [Stun]
Ignores Evasion\n50% chance to inflict [Stun]
Lv11
Ignores Evasion\n50% chance to inflict [Stun]
Ignores Evasion\n50% chance to inflict [Stun]
Lv12
Ignores Evasion\n50% chance to inflict [Stun]
Ignores Evasion\n50% chance to inflict [Stun]

Sea of Devils (ClassID:24304)
Indiscriminately attack the enemy with a saber, then finish with pistol shooting.
Lv1
Ignores Evasion
Ignores Evasion
Lv10
Ignores Evasion
Ignores Evasion
Lv11
Ignores Evasion
Ignores Evasion
Lv12
Ignores Evasion
Ignores Evasion

Into the Inferno (ClassID:24305)
It fires a volley at the enemy in a straight trajectory and then breaks through and annihilates the enemy.
Lv1
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Lv10
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Lv11
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Lv12
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
Damage increases in proportion to the number of people hit\nWhen the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase