ATK Type
Single
Add Dam
None
Add SKl Dam
None
Add Pen
None

Skill

Overrange Shot (ClassID:20017)
Target an object at a long distance to shoot.
Range: 2500
CoolDown: 8000.0 sec
Ignore DEF: 15.0
Lv1
100% chance of inflicting [Critical Wound] on enemies
Lv10
100% chance of inflicting [Critical Wound] on enemies
Lv11
100% chance of inflicting [Critical Wound] on enemies
Lv12
100% chance of inflicting [Critical Wound] on enemies
Zero Defect (ClassID:20018)
Shoot at the weakness of an enemy with perfect precision.
Range: 1600
CoolDown: 8000.0 sec
Ignore DEF: 10.0
Lv1
100% chance of inflicting [Critical Wound] on enemies
Lv10
100% chance of inflicting [Critical Wound] on enemies
Lv11
100% chance of inflicting [Critical Wound] on enemies
Lv12
100% chance of inflicting [Critical Wound] on enemies
Wild Shot (ClassID:20019)
Combine the force of your pistol and rifle to shoot the enemy masses.
Range: 1000
CoolDown: 24000.0 sec
Ignore DEF: 10.0
Lv1
25% chance to inflict [Fear]
Lv10
25% chance to inflict [Fear]
Lv11
25% chance to inflict [Fear]
Lv12
25% chance to inflict [Fear]
Mark (ClassID:20020)
It recognizes the enemy to attack in advance, marks the enemy's weaknesses, and dramatically reduces the aiming time. However, it will be lifted when the stance is changed.
Range: 100
CoolDown: 30000.0 sec
Ignore DEF: 0.0
Lv1
Duration 10 sec\nCasting time -2%
Lv10
Duration 100 sec\nCasting time -20%
Lv11
Duration 110 sec\nCasting time -22%\nA.R. +1
Lv12
Duration 120 sec\nCasting time -24%\nA.R. +1
Overwhelming Shot (ClassID:20021)
Breaks the will of enemy to fight with a knockdown shoot.
Range: 1500
CoolDown: 25000.0 sec
Ignore DEF: 50.0
Lv1
None
Lv10
None
Lv11
None
Lv12
None