ATK Type
Single
Add Dam
None
Add SKl Dam
STR
Add Pen
STR
Skill

Discordia (ClassID:22001)
Throwing the Javelin to enemy quickly.
Lv1
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Lv10
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Lv11
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Lv12
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Ignores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level

Fuga (ClassID:22002)
Instantly retreat back and release the various abnormal states applied to him.
Lv1
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
Lv10
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
Lv11
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
Lv12
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP
HP 2,000 Cost\nRemove all debuffs\nRecover 20% of your HP

Velate (ClassID:22003)
Rotate in place and push all enemies around.
Lv1
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Lv10
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Lv11
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
Lv12
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level
100% chance to inflict [Worsening Wound] +10 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level

Collen (ClassID:22004)
Stabbing enemy in front long with a Javelin
Lv1
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
Lv10
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
Lv11
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
Lv12
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level
100% chance to increase [Wound Aggravation] by 10 levels\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged\nIgnores enemy Immunity by [Wound Aggravation] level – 1 + additional 2% of [STR]\nSkill damage +5% per [Wound Aggravation] level

Canis (ClassID:22005)
Throws a Javelin containing magical power toward enemies and cause an explowion.
Lv1
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
Lv10
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
Lv11
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
Lv12
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]
100% chance to inflict [Worsening Wound] +25 levels\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion\n100% chance to inflict [Worsening Wound] +10 levels\nIgnores enemy's Immunity per [Worsening Wound] level: -1 + 2% of bonus STR\n+5% skill damage per [Worsening Wound] level\nMore targets hit = increased damage\nOn skill hit: triggers [Geass's Curse]