ATK Type
Single
Add Dam
None
Add SKl Dam
STR
Add Pen
STR
Skill

A Summary Conviction (ClassID:21571)
Punish helpless allies on the spot. The target will have increased attack ability, but their HP will be continuously reduced.
Lv1
Duration 5s\nAttack +5% increase\nHP continuously decreases in proportion to max HP\nItem unusable
Duration 5s\nAttack +5% increase\nHP continuously decreases in proportion to max HP\nItem unusable
Lv10
Duration 50 sec\nATK +50% increase\nHP continuously decreases in proportion to max HP\nItem unusable
Duration 50 sec\nATK +50% increase\nHP continuously decreases in proportion to max HP\nItem unusable
Lv11
Duration 55s\nATK +55% Increase\nHP Continuously decreases in proportion to max HP\nItem Unusable
Duration 55s\nATK +55% Increase\nHP Continuously decreases in proportion to max HP\nItem Unusable
Lv12
Duration 60 sec\nAttack +60% increase\nHP continuously decreases in proportion to max HP\nItem unusable
Duration 60 sec\nAttack +60% increase\nHP continuously decreases in proportion to max HP\nItem unusable

Blood Navy Duo (ClassID:21572)
Summon a Blood Navy to fight alongside you. The summoned Blood Navy does not have a normal attack, but copies the summoner's [Bloody Overrange Shot], [Wild Slash], and [Blood of Shadow] skills.
Lv1
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Lv10
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Lv11
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Lv12
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level
Up to 1 person can be summoned\nBlood Navy's stat bonus depending on skill level

Bloody Overrange Shot (ClassID:21573)
Keeps enemies in check with its long range. The opponent has a chance to become [Fatally Wounded].
Lv1
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
Lv10
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
Lv11
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
Lv12
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion
50% chance to inflict [Bleed]\nIgnores Evasion\nFor evasion-type enemies, +1% damage per Evasion

Wild Slash (ClassID:21574)
Hold a nearby enemy in check with a pistol and then deliver a powerful blow.
Lv1
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]
Lv10
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]
Lv11
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]
Lv12
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]

Blood of Shadows (ClassID:21575)
Quickly slash targets within range and finish off with a barrage of pistols.
Lv1
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]
Lv10
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]
Lv11
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]
Lv12
Increases damage if target is under [Bleed]
Increases damage if target is under [Bleed]