ATK Type
Splash
Add Dam
None
Add SKl Dam
STR
Add Pen
STR
Skill

Superbia (ClassID:21476)
Shares one's combat experience with allies, increasing their resistance to monsters.
Lv1
Duration 30 sec\nATK +3%\nMovement Speed -20%
Duration 30 sec\nATK +3%\nMovement Speed -20%
Lv10
Duration 300 sec\nATK +30%\nMovement Speed -20%
Duration 300 sec\nATK +30%\nMovement Speed -20%
Lv11
Duration 330 sec\nATK +33%\nPhysical Penetration +5\nMovement Speed -20%
Duration 330 sec\nATK +33%\nPhysical Penetration +5\nMovement Speed -20%
Lv12
Duration 360 sec\nATK +36%\nPhysical Penetration +10\nMovement Speed -20%
Duration 360 sec\nATK +36%\nPhysical Penetration +10\nMovement Speed -20%

Gula (ClassID:21477)
Absorbs energy from the enemy, making them helpless. Heals itself. In addition, depending on the enemy attack type (melee, shooting, magic), the [Confession] buff is activated to improve defensive abilities.
Lv1
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Lv10
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Lv11
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Lv12
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]
Melee fixed DMG\nIgnores Block\n20 sec cooldown\nUsable 2 times\n50% chance: enemy [Exhaust]\nAbsorbs HP equal to 80% of DMG\nOn skill use: triggers [Penance]\nOn PC hit: if HP healed via [Gula] exceeds Max HP, 50% of excess is absorbed as [Quasar Scar]

Invidia (ClassID:21478)
Suppresses all enemies in a straight line. If [Penance] state matches the enemy attack type, additional DEF is ignored.
Lv1
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
Lv10
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
Lv11
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
Lv12
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 2000)

Ira (ClassID:21479)
Leaps high into the air and smashes down on the enemy. If [Penance] state matches the enemy attack type, additional DEF is ignored.
Lv1
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
Lv10
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
Lv11
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
Lv12
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 5000)

Acedia (ClassID:21480)
Dashes forward and suppresses fleeing enemies. If [Penance] state matches the enemy attack type, additional DEF is ignored.
Lv1
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
Lv10
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
Lv11
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
Lv12
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)
When in [Penance] state, ignores DEF based on target's max HP\n(Decreases HP by 3000)