ATK Type
Single
Add Dam
None
Add SKl Dam
INT
Add Pen
INT
Skill

Gigantic Heier (ClassID:21446)
Enlarges the adorable rabbit doll 'Heier'.
Lv1
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Lv10
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Lv11
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Lv12
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon
Max 1 summon\nHeier stats scale with skill level and INT\nCasts [Rabbit Yelling] upon first summon

Call Heier (ClassID:21447)
Summons Heier near you and commands it to use [Rabbit Yelling].
Lv1
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Lv10
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Lv11
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Lv12
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies
Teleports Heier to your location\nHeier: Uses [Rabbit Yelling] on ground-type enemies

Magic Earthquake (ClassID:21448)
Strikes the ground with a hand filled with magnetic force to cause an earthquake. Commands Heier to use [Rabbit Earthquake].
Lv1
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
Lv10
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
Lv11
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
Lv12
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]
50% chance to increase damage while in [Electric Field]\nHeyur: Use [Rabbit Earthquake] on ground-type enemies\nDamage increased by 50% when enemy is in [Heyre Dance]\nDamage increased by 50% when in [Rev Dance]

Frenzied Thunder (ClassID:21449)
Gathers dispersed lightning in the air and rains it upon enemies in front. Commands Heier to use [Frenzy Rabbit].
Lv1
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
Lv10
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
Lv11
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
Lv12
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]
75% chance to use [Evil Rabbit]\nHeyer: Use [Frenzy Rabbit] on ground-type enemies\n50% damage increase while [Heyer Dance]\n50% damage increase while [Rev Dance]

Crazy Dance (ClassID:21450)
Strikes down powerful lightning shaped like a dance across a wide area. Orders Heir to use [Heir Dance].
Lv1
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
Lv10
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
Lv11
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
Lv12
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]
100% chance to increase damage to enemy [Electric Field]\nHeyer: Use [Heyer Dance]\nDamage increased by 50% when enemy [Heyre Dance] is in state\nDamage increased by 50% when enemy [Rev Dance] is in [Rev Dance]