ATK Type
Single
Add Dam
None
Add SKl Dam
INT
Add Pen
INT
Skill

Quick Boom (ClassID:21311)
Hands on the ground and quickly explode in small areas.
Lv1
30% chance to Enemy [Fire]
30% chance to Enemy [Fire]
Lv10
30% chance to Enemy [Fire]
30% chance to Enemy [Fire]
Lv11
30% chance to Enemy [Fire]
30% chance to Enemy [Fire]
Lv12
30% chance to Enemy [Fire]
30% chance to Enemy [Fire]

Flame Rampage (ClassID:21312)
Control the rampant flames and focus them on one enemy.
Lv1
40% chance to Enemy [Fire]
40% chance to Enemy [Fire]
Lv10
40% chance to Enemy [Fire]
40% chance to Enemy [Fire]
Lv11
40% chance to Enemy [Fire]
40% chance to Enemy [Fire]
Lv12
40% chance to Enemy [Fire]
40% chance to Enemy [Fire]

Flame Mallet (ClassID:21313)
Drops a heavy impact from the flames from top to bottom, crushing enemies.
Lv1
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
Lv10
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
Lv11
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
Lv12
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less
50% chance to increase damage dealt to enemies [Fire]\nRecharge time 32s\nCan be used up to 2 times\nRecharge after 2 uses\nDamage increases as the target is less

Meteor shower (ClassID:21314)
Randomly drops countless meteorites in the air within a certain range.
Lv1
60% chance to Enemy [Fire]
60% chance to Enemy [Fire]
Lv10
60% chance to Enemy [Fire]
60% chance to Enemy [Fire]
Lv11
60% chance to Enemy [Fire]
60% chance to Enemy [Fire]
Lv12
60% chance to Enemy [Fire]
60% chance to Enemy [Fire]

Thurman Cotton Bear (ClassID:21316)
The summoned Cotton Bear creates a powerful firestorm around it. I was worried that I would be burned.
Lv1
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
Lv10
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
Lv11
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
Lv12
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]
60% chance to deal damage to enemies [Fire]\nDamage increases as the target decreases\nDamage increases when enemies are in [Fire], [Heat Wave], [Burn], or [Laceration]