ATK Type
Splash
Add Dam
None
Add SKl Dam
STR
Add Pen
STR
Skill

Red Crescent (ClassID:30501)
Quickly slashes through the air in a horizontal arc, leaving a red crescent-shaped slash that damages enemies.
Lv1
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv10
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv11
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv12
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)
80% chance to inflict [Bleed]\nDamage increases with enemy's current HP ratio (up to 50% bonus)

Bloody Weapon (ClassID:30502)
Infuse your sword with blood magic. However, it will be lifted when the stance is changed.
Lv1
Applies [Blood Sword] Lv.1 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Applies [Blood Sword] Lv.1 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Lv10
Applies [Blood Sword] Lv.10 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Applies [Blood Sword] Lv.10 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Lv11
Applies [Blood Sword] Lv.11 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Applies [Blood Sword] Lv.11 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Lv12
Applies [Blood Sword] Lv.12 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5
Applies [Blood Sword] Lv.12 buff\nCertain skills convert to [Blood Bracelet] buff\nUpon blocking an enemy attack, [Blood Sword] becomes Lv.5

Blood Stain (ClassID:30503)
Inflicts numerous wounds with the sword and absorbs life force through magic. The absorbed vitality enhances your defensive abilities. [Psychic Magic Property]
Lv1
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
Lv10
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
Lv11
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
Lv12
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff
50% chance to increase the enemy's [Bleeding]\nChance to 1.5 times for monsters\nIgnore status resistance\nWhen the target is in [Bleeding], recover 10% of damage\nWhen the target is in [Bleeding], damage is doubled\nWhen the skill is successful, switch to the [Blood Bracelet] buff

Thirst for Blood (ClassID:30504)
Draws the life force of nearby enemies with a blood-hungry blade. The absorbed vitality enhances your defensive abilities.
Lv1
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv10
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv11
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv12
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)
On skill success, gain [Blood Bracelet] buff\nRecovers 10% damage dealt if target is [Bleeding]\nDeals 2x damage if target is [Bleeding]\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nDamage increases with enemy's current HP ratio (up to 50% bonus)

Heart Burst (ClassID:30505)
Magically extracts and crushes the enemy's heart, granting them eternal rest.
Lv1
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv10
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv11
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Lv12
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)
Ignores Blocking\nIgnores extra DEF for PCs based on [STR] when [Bleed] is inflicted\nIgnores 1/2 DEF of enemy shields\nDamage increases with enemy's current HP ratio (up to 50% bonus)