ATK Type
Splash
Add Dam
None
Add SKl Dam
None
Add Pen
None

Skill

Enhanced Lion Heart (ClassID:10072)
Push the physical and mental limits.
Range: 100
CoolDown: 40000.0 sec
Ignore DEF: 0.0
Lv1
Duration 21 sec\nATK +55%\nMOVE SPD +15%\nMovement Speed Limit +1.50\nATK SPD +12%\nEvasion cap increases up to 90
Lv10
Duration 30 sec\nATK +100%\nMOVE SPD +60%\nMovement Speed Limit +6.00\nATK SPD +30%\nEvasion Cap increases to 90
Lv11
Duration 31 sec\nATK +105%\nMOVE SPD +65%\nMovement Speed Limit +6.50\nATK SPD +32%\nEvasion Cap increases to 90\nA.R. +1
Lv12
Duration 32 sec\nATK +110%\nMOVE SPD +70%\nMovement Speed Limit +7.00\nATK SPD +34%\nEvasion Cap increases to 90\nA.R. +1
Inner Eye (ClassID:30471)
They read the opponent's weaknesses with their mind's eye and use their defenses against them. However, it will be lifted when the stance is changed.
Range: 100
CoolDown: 30000.0 sec
Ignore DEF: 0.0
Lv1
Duration 12 sec\nATK against Monster +3%
Lv10
Duration 30 sec\nATK against Monster +30%
Lv11
Duration 32 sec\nATK against Monster +33%
Lv12
Duration 34 sec\nATK against Monster +36%
Storm Spiral Formation (ClassID:30472)
Sweeps away surrounding enemies with storm-like movements.
Range: 100
CoolDown: 10000.0 sec
Ignore DEF: 0.0
Lv1
50% chance of inflicting [Electric Field] on enemy
Lv10
50% chance of inflicting [Electric Field] on enemy
Lv11
50% chance of inflicting [Electric Field] on enemy
Lv12
50% chance of inflicting [Electric Field] on enemy
Rising Dragon Kick (ClassID:30473)
Charges forward swiftly like a dragon soaring into the sky.
Range: 720
CoolDown: 15000.0 sec
Ignore DEF: 0.0
Lv1
50% chance of inflicting [Electric Field] on enemy
Lv10
50% chance of inflicting [Electric Field] on enemy
Lv11
50% chance of inflicting [Electric Field] on enemy
Lv12
50% chance of inflicting [Electric Field] on enemy
Windstorm Thunder Strike (ClassID:30474)
Unleashes a swift, soft, and powerful strike like the wind, clouds, and thunder.
Range: 100
CoolDown: 30000.0 sec
Ignore DEF: 0.0
Lv1
50% chance to inflict [Shock]\nWhen used on monsters in [Inner Eye] state, damage increases based on target’s DEF\nRemoves [Inner Eye] state
Lv10
50% chance to inflict [Shock]\nWhen used on monsters in [Inner Eye] state, damage increases based on target’s DEF\nRemoves [Inner Eye] state
Lv11
50% chance to inflict [Shock]\nWhen used on monsters in [Inner Eye] state, damage increases based on target’s DEF\nRemoves [Inner Eye] state
Lv12
50% chance to inflict [Shock]\nWhen used on monsters in [Inner Eye] state, damage increases based on target’s DEF\nRemoves [Inner Eye] state