ATK Type
Single
Add Dam
None
Add SKl Dam
INT
Add Pen
INT

Skill

Snow Storm (ClassID:11766)
Makes the body move slowly due to the snow storm.
Range: 1500
CoolDown: 12000.0 sec
Ignore DEF: 0.0
Lv1
Up to 12 attacks during casting time\nSkill stops if reused mid-cast\nEach hit deals skill damage\n10% chance per hit to inflict [Freeze]\nIncreases damage to enemies affected by [Cold], [Frozen], [Ice Bind], [Ice Demon], [Pain], or [Freeze]
Lv10
Up to 12 attacks during casting time\nSkill stops if reused mid-cast\nEach hit deals skill damage\n10% chance per hit to inflict [Freeze]\nIncreases damage to enemies affected by [Cold], [Frozen], [Ice Bind], [Ice Demon], [Pain], or [Freeze]
Lv11
Up to 12 attacks during casting time\nSkill stops if reused mid-cast\nEach hit deals skill damage\n10% chance per hit to inflict [Freeze]\nIncreases damage to enemies affected by [Cold], [Frozen], [Ice Bind], [Ice Demon], [Pain], or [Freeze]
Lv12
Up to 12 attacks during casting time\nSkill stops if reused mid-cast\nEach hit deals skill damage\n10% chance per hit to inflict [Freeze]\nIncreases damage to enemies affected by [Cold], [Frozen], [Ice Bind], [Ice Demon], [Pain], or [Freeze]
Icicle (ClassID:11767)
Pierces enemy by throwing a sharp icy spear.
Range: 1500
CoolDown: 10000.0 sec
Ignore DEF: 0.0
Lv1
100% chance to [Critically Wound]\nSkill activation when reused during casting\nEnemy knockdown distance, knockdown time, and damage increase proportional to casting time\nAdditional damage increased when maxed out
Lv10
100% chance to [Critically Wound]\nSkill activation when reused during casting\nEnemy knockdown distance, knockdown time, and damage increase proportional to casting time\nAdditional damage increased when maxed out
Lv11
100% chance to [Critically Wound]\nSkill activation when reused during casting\nEnemy knockdown distance, knockdown time, and damage increase proportional to casting time\nAdditional damage increased when maxed out
Lv12
100% chance to [Critically Wound]\nSkill activation when reused during casting\nEnemy knockdown distance, knockdown time, and damage increase proportional to casting time\nAdditional damage increased when maxed out
Thorn Field (ClassID:11768)
Creates Icy thorns on the ground that inflicts painful wounds.
Range: 1500
CoolDown: 20000.0 sec
Ignore DEF: 0.0
Lv1
100% chance to inflict [Pain]\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged
Lv10
100% chance to inflict [Pain]\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged
Lv11
100% chance to inflict [Pain]\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged
Lv12
100% chance to inflict [Pain]\nRe-activate skill while casting\nKnockdown distance, knockdown duration, and damage increase with casting time\nBonus damage when fully charged
Snowflake (ClassID:11769)
Protects the body using cold snowflakes.
Range: 100
CoolDown: 10000.0 sec
Ignore DEF: 0.0
Lv1
Duration 45s\nEnemies who attack you have a 1% chance to receive [Frostbite] status\nImmunity +1
Lv10
Duration 180 sec\nEnemies who attack you have a 10% chance to receive [Frostbite] status\nImmunity +10
Lv11
Duration 195s\nEnemies who attack you have a 11% chance to receive [Frostbite] status\nImmunity +11\nD.R. + 1
Lv12
Duration 210 sec\n12% chance to grant [Frostbite] status to enemies who attack you\nImmunity +12\nD.R. + 1
Ice Breaker (ClassID:11770)
Throws a giant block of ice to shock the target.
Range: 1500
CoolDown: 30000.0 sec
Ignore DEF: 0.0
Lv1
If the enemy is under [Freeze], [Pain], or [Bleed], +30% damage per debuff.\nIf under [Decay], [Physical/Magical Break], [Broken Armor], or [Broken Weapon], +10% damage per debuff.
Lv10
If the enemy is under [Freeze], [Pain], or [Bleed], +30% damage per debuff.\nIf under [Decay], [Physical/Magical Break], [Broken Armor], or [Broken Weapon], +10% damage per debuff.
Lv11
If the enemy is under [Freeze], [Pain], or [Bleed], +30% damage per debuff.\nIf under [Decay], [Physical/Magical Break], [Broken Armor], or [Broken Weapon], +10% damage per debuff.
Lv12
If the enemy is under [Freeze], [Pain], or [Bleed], +30% damage per debuff.\nIf under [Decay], [Physical/Magical Break], [Broken Armor], or [Broken Weapon], +10% damage per debuff.