ATK Type
Single
Add Dam
None
Add SKl Dam
STR
Add Pen
STR
Skill

Counter Step (ClassID:10761)
Contain enemy in a range by backstepping fast.
Lv1
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
Lv10
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
Lv11
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
Lv12
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)
In [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)

Voidness (ClassID:10762)
Make enemy in Voidness status by launching dark energy.
Lv1
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Lv10
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Lv11
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Lv12
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state
Fixed Melee Damage\nIgnores Evasion\n100% chance to inflict [Void]\nIgnores enemy Status Resistance\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state

Exclusion (ClassID:10763)
Create shock wave in a targeted range by concentrating energy to rapier and chopping on the ground. Give massive damage to human.
Lv1
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Lv10
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Lv11
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Lv12
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2
Deals 2x damage to [Human]-type\n60% chance to inflict [Stun]\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2

Stab Slash (ClassID:10764)
Stab and cut down 1 enemy by swinging rapier fast.
Lv1
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Lv10
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Lv11
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Lv12
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]
Ignores Evasion\nIn [Awaken] state: damage varies from x1.5 to x3\nOn 3rd skill hit: Ignore Enemy DEF by 50 + (bonus STR * 1)\n[Counter] state: damage x2\nRemoves [Counter] when used during [Counter]

Chain of Elimination (ClassID:10765)
Launch fatal energy to enemies surrounding a targeted enemy.
Lv1
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Lv10
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Lv11
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Lv12
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]
Fixed Melee Damage\nIgnores Evasion\nGrants invincibility for 7 sec when cast in [Awakening] state\nDamage increases by 1.5x–3x in [Awakening] state\nOn 3rd skill hit: +50% skill damage\nDamage x2 in [Counter] state\nUsing in [Counter] state removes [Counter]